The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. And safe to remove from saves, or change versions, but there are shenanigans caused by changing to a version with a steeper leveling curve. Those could be very well filler ships. Use "Craptop" for low-end systems. To enable choosen preset, just download settings file, rename it to settings. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. ) Find the planet that you want to edit. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. Now fully released!. Or better yet is there another mod that improves FPS. But on start up, even when lowering the resolution, I’m only getting 8-12 frames per second. - vsync off. Best. 6) windowed. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. 1. Embrace the butt pirate gameplay. On the campaign map, if the game is paused after pressing either ESC. There are 3 things you can do regarding Deployment points. Find a file called settings. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. Starsector GUIDE - How to Fix RAM Issues with vmparams - Go from 1. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. I upped it to 8 because the new industry items are intended to balance the size reduction. captains and officers), and 3,020 names for stellar objects (i. I have to rstart the game then. Automated with data. 2. If you're just after skill point btw, you should increase the skill points per level (same file, skillPointsPerLevel) instead of the level cap. There’s a modded faction called HMI (Hazard Mining Incorporated). I have way less problems than I used to, but it still starts chugging sometimes after a few hours. - Change Starsector version to 0. 8a. There's no reason why it'd specifically cap to 144, though - that has to. If i disable it, the game works perfectly, even with other mods. Most of those administrators will come from farming [REDACTED]; their captains you essentially abduct and then assign to run structures, industries, and planets. The new skill system is bad. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. This can be changed further in the json settings file. These numbers should be the same value. Stay Connected with Werit: and share your game clips: for more content: to starsector r/starsector • by toric5. If you only want base 20+, then you SOL on capitals, and you'll need base burn 9 cruisers, which limits you to fast and/or light cruisers, i. Author: TheTartiflette. 2 speed with ctrl+B as a key combination, for example. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Note that as total deployment points approach ~4000, or should many entities such as missiles, strike craft, or projectiles be present on the field, the fps may tend to 1 fps due to the single-core CPU bottleneck. By securing combat objectives you earn more DP to bring in the rest of your fleet. So I'm getting FPS. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. 1. However: total DPs in a fight are capped at. Features. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. Sports. 3. Aeyeoelle. Alright man, forgot to say that i didn't have GraphicsLib enabled, and the main problem was that i was getting 35ish FPS even in vanilla, but updating the drivers like you said worked. - Updated skills compatibility and default starting numbers for 0. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. ago. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. give it a look. What I observed was that Razer did not boost fps directly but it did allow me to allocate more VRAM. 96a] Force Auto R. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Increases level cap in different ways at different amounts, depends on preference. 2 - Combat FPS Booster (fractalsoftworks. Then start a new game with Easy difficulty. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. However: total DPs in a fight are capped at. Starsector > Mods > [0. Starsector > Bug Reports & Support > Unexpected Low Performance . Vanilla starsector has multiple soft and hard caps to limit the max size of battles. They can also be used to wreck market price for trading opportunity or to make your colony export stronger, also I. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. ago. Check the forum. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. Smuggler, trader, warlord, planet administrator, etc. . I just bought this game, and I really want to play it and experience it. Enjoy! So long story short. Behold, I have returned to infest your nightmares once again. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. 2D RPG/Trade/Fleet Combat Gameis there anyway boost fps i used to get 60 fps in combat, around 70-85 on the map screen and nearly 100 on the main menu but now i get 15-30 across the board i don't think it's my PC specs but ill post them any and also i couldn't a mod to fix this PC spec: windows 7 home premium 64-bit Intel Pentium graphics card CPU b940@ 2. I do just fine by replacing frigates and destroyers with Fury 's and Falcon (P) 's which have enough speed ( 90 and 95 respectively) and substantially more firepower to. I have a 144Hz display. json file to improve your game experience. Broad-Kangaroo-2267 • 5 mo. Just got the game recently and am having an interesting time so far. csv. You can change fps there. If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. You can put one in a zip folder with "Send to" or just make a copy and rename it. If vsync is on anyway, you might want to set vsync:true in settings. -I made sure that the Nvidia Control Panel settings are for the game to run on the GTX980. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. most games have modifiable UIs. With the build I suggested you can farm [Redacted] fleets with only a Doom and some cruisers/destroyers saving you supplies, giving you extra burn levels (since most good cruisers have a burn level of 9+ with the right hull mods) so you can avoid getting into combat with lots of Ordos at. ago. 文件位置Starsectorstarsector-coredataconfigsettings. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. "vsync":true --------> "vsync":false. There will be artifacts and glitches if you make the multiplier too. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. This mod includes 10 additional features and three loose scripts. riesenarethebest • meatbag • 10 mo. 1aTrying out the Realistic Combat Mod 1. ago. Re: 165hz monitor. I find building a fleet, 180 DP + a 60 DP Paragon, with a balance mix of Meta build gives the best results. ago. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Also remember to set your fleet to escort the cruisers first. (if your eyes can handle it you can also reduce it to 20) ########. (300~500) 3. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. At level 15 it takes 550k to get a story point, at level. Alternate “Fast” version does the same, but doubles levelling speed while halving Story Points per level. 03. Droll12 • 3 yr. Let's go over some key changes you can make in the Starsector settings. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. It's important that your CPU can reach its maximum single core performance of 4. The game is set to my monitor's resolution with fullscreen disabled. Thanks in advance! Go to Starsectorstarsector-coredataconfigSettings, find "maxIndustries" change the numbers to whatever you want. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». If you see tearing or ghosting. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. >combat is top down in fleet vs fleet encounters. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. 2. Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. json with notebook++ and you'll find this around line 528 :Starsector. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. . • 1 yr. I'm on a good computer and the game runs smoothly everywhere else. •. For fast, nimble ships that use hit and run tactics, caps are better. On the campaign map, if the game is paused after pressing either ESC. Really can let you min/max your officers. Power on the Deck, releasing the volume up button when you hear the startup chime. EG. 4) 1080p. For the battle to trigger the slowdown, I believe 2 critierias need to be met: 1. Alliances offer mutual assistance in times of war. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Would be nice to see Nex tone down fleet spam. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. . json under Starsectorstarsector-coredataconfig. Don't think there's a way to increase it in vanilla, other than the one skill. I just updated mine from a shitty really old and to a 770 (discount machine yes) and the performance difference is quite large. I'm having low fps in game, around 15-25 fps in big battles. 5. Turn off your Deck. I also stream Starsector on Twitc. 1: Get Notepad++Step 2: Navigate to. Advertisement Coins. Force disable anti-aliasing through the intel driver. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. The shaderLib mod locks my game at 30 fps. (large fight being my 2 carriers vs 5-10 ships)Whenever I dock somewhere, my fps drops to 4 or 5 when the menu options are fading in, on shop screens, etc. 2. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. Go to starsector r/starsector. TheThunderhawk • 3 yr. Change the damage modifier from 0. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. Some parts of the Mod Pack are stand-alone Uti. Well, it was 20% in v0. Launch the game with your integrated and it should actually run on your nvidia. [/quotemsg] Ok, thanks I'm going to be shooting for a monitor with free-sync to avoid any issues like that, because i get over 250 fps consistently. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 04, with an Nvidia GeForce GT 520. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. •. Went from a required reboot between battles to playing for 8 hours without much issue. ago. api. So you can set a 0. • 5 days ago. Then change the value to whatever you want. Upping this cap will also upping the enemies dp (again the dp ratio). ago. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. With this you don't waste any resources. r/starsector. Set "useLargeRipple":false. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. Those may change by whatever power setting you've set on your laptop . Best. Ive been mixing and matching my fleet with various ships looking for the TopTier/Meta Ships vs [Redacted] and other late game threats like large bounties and [Super Redacted]. These affect the overall DP awarded to you before every fight. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. Starsector thread 03/11/20 (Wed) 18:32:241e1e50 16872462 [Last 50 Posts] Didn't see one in the catalog, so thought I'd make a thread since I started playing it again. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". Use a ram management tool like Memory Cleaner. ago. though after brief search i cant seem to find it. This is my Mk 1 for a Manticore loadout. Which at 20 burn in hyperspace is 60ly per month (60 x 625= $37,500 max). 2D RPG/Trade/Fleet Combat Game. Turn off Vsync and change frame rate cap in settings. You could change the maximum player level in the Starsector settings file and call it day. No admin cap boyyyy. You could restrict your mods a bit. There's a setting in the config file that you can change to adjust it. I realize that my hardware is quite dated. This was worse in . MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. Go to starsector r/starsector. 5gb :9 fps, 7gb : 9 fps. Do mind that the game's. Advertisement Coins. O. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. And is 20% in v0. in the craptop preset folder, copy the GRAPHICS_OPTIONS config file and paste it in the main GraphicsLib directory, you should see another GRAPHICS_OPTIONS file already there. . It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. Thank you. 1 / 2. Let's go over the basics of how to install mods in Starsector. Advertisement Coins. Hello! I am unable to play even small battles (I set the battle points to as low as 200) with more than 10 fps. By default, the 64-bit version of the game allocates 1. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. 1. 9a. You will deploy less and less of your fleet as the game goes on. Open in notepad, find "playerMaxLevel", change value to whatever you want. 95. On Linux, it's in the starsector directory. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. There's no reason why it'd specifically cap to 144, though - that has to. In any case, I'll email both my save and my mac. To deal with massive fleets i heard somewhere you. You could compete or you could fight for the highest bidder. AxtheCool. Version 0. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. Upgrading the Starsector local copy of java in the \jre\ director to version 8 will also speed things up, and you're need to do the above again to make sure it's running off the right GPU. 1 / 2. After each step, check to see if the problem is gone: 1. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. When it reaches full flux cap, set your fleet to eliminate. Oh, and I added the mod that exposes the variables for the skills that. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. Colonies were added in version 0. json and replace existing file in your Adjusted Sector config directory. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". As for what's causing the FPS loss, Neutrino brings in a weapon called the 'Unstable Photon Cannon', which is basically a buckshot blast of energy projectiles. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. del-ra. Removed extra skill point scaling. : The more DP your entire fleet has, the more you get to deploy. Wanted to play some starsector. Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. You can change some numbers to allow your computer to allocate more RAM to Starsector. by SubjectDramatic2122. Anti-aliasing (AA) Vertical sync (Vsync) 60 fps regardless of monitor refresh rate. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. anyone knows what going on my game usually run 40-60 fps but it suddenly drops to 10-15 fps out of nowhere Modded Question/Bug With mods Share Sort by: Best. These are meant for broader use within the Starsector. 25. Elevate your Starsector gameplay with the SpeedUp 1. ago. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. Another easy solution would be the good old cheat engine. Uploader: TheTartiflette. json: High dynamic range display (HDR) Go into the game's config file and find the settings for "Easy" mode. 0 coins. For example, "-Xms4096m -Xmx4096m" allocates 4 GB of memory for the game. open up setting. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Logged. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. . Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). I have tried AMDs metrics and MSI afterburner overlay to see what the issue is but neither seem to appear in game. csv file. It used to be called Starfarer. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Spoiler. Previously in 0. Reverted ship changes. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. 75 to whatever you want, like 1. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. 1, there were considerations for and against using the capital freighters/tankers such as the Atlas and Prometheus compared to their 2nd tier counterparts the Colossus and Phaeton notably for when fleets would approach their max size limits or if the player. Logged. goto starsector core > data > config and look up "maxShipsInFleet". 9. So you can literally order 1 day before the end month is over and it would be ready on the 1st of the next month. json file to allow you to transfer items quickly using the Alt key. Change the numbers at the end of the lines to what you want. There are mods for that though. Yes. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. Try updating to jre8, assign 8 GB ram. Open comment sort options Best; Top; New;Performance is around 30 fps on semi big battles with uaf and nex : r/starsector. The file where you can do it is in the starsector folder, not anywhere in the data folder though. Magiclib. open "Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Game caps at 144 fps even when changing json settings. costs and shields over armor. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. I then alt-tabbed the program and my laptop blue-screened. : The more DP your entire fleet has, the more you get to deploy. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. Large ships without small ships to cover their flank are often overwhelmed and destroyed. - Added support for Bulk Transport (thanks to cman0014)Can just add skill points or reset things, even with the level cap. Saw that Industrial Evolution had an update. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). Yes. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. But if you're getting huge framerate drops even at the main menu I think this is probably the culprit. 0. Starsector > Bug Reports & Support >. Use a ram management tool like Memory Cleaner. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. « on: October 21, 2020, 07:50:06 PM ». In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. Beware though it increases ordinance points for all ships. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. Requires a GPU that supports OpenGL 3. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 0 - 2021-10-12. Starsector is far more CPU heavy than GPU in my opinion. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. You should adjust exp gain bonus for. Then open one of the folders based on what setting you want. Note it is really easy to cap on both in early game. A mature colony typically has around 300K+ income and ~60K upkeep. For slow ships that like to stay at the frontline for extended periods of time, vents are better. You don't need most of your fleet at this point. You can also edit the skill points per level and story points per level. You might have to increase the ram usage of the game, you can find the instructions relatively easily on Google. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Behold, I have returned to infest your nightmares once again. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. But nevertheless I get better performance with more modern games. ago. You should be OK. Yes. High HZ slightly reduces population growth and increases maintenance. json " "maxIndustries":[1,1,1,2,3,3,4,4,4,4], " Change it to whatever numbers you want. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. It's either single or dual threaded (game+draw)). Mechared. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Hazard rating barely matters. I have become leery of LOD mods in CP2077 only cuz it was one of the first tweaks attempted and the hard work by modders over the years has had its ups and downs when trying to wrangle CDPR's engine in. e.